I have a problem with libgdx, fullscreen and what I believe is screen tearing or any other sort of artifact.
In windowed mode, everything works fine, but when i switch to fullscreen, moving sprites create some sort of screen tearing effect:
Had to take a photo with my phone, because using the print button does not work in fullscreen, and I could not capture the screen tearing effect using a libgdx "TakeScreenshot" Function.
I am using a TexturePacker and I tried changing the Filtering (Nearest, Linear) as well as edgePadding and duplicatePadding with no positive result.
I enabled vSync which also did not fix the problem.
Maybe anyone has encountered such a problem and can lend a helping hand.
Thanks in advance.
Edit:
This is how i enabled vSync:
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.vSyncEnabled = true;
//some other config stuff
new LwjglApplication(new MyGame(), config);