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I have a vehicle that needs to move on a randomly generated terrain and handle slopes. I'm not using wheels, but instead moving the vehicle with velocity. The ideal case would be if I can make the vehicle rotate according to the terrain edges and move smoothly as shown here:

Diagram of a green square sliding down a black terrain, rotating to match the ground

How can I accomplish this? Launching raycast from the bottom left angle and calculating the distance from the ground, then rotating according to that?

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