I'm new to LibGDX and Box2D, and I'm trying to create my player's body but got some issues.
I've created the ground as a ChainShape, and my player as a Rectangle. I want to attach a fixture for its feet, so I tried adding an EdgeShape but - correct me if I'm wrong- it seems that an EdgeShape cannot collide with a ChainShape.
Is there a proper way to create the player's feet? Should I change my ground from ChainShape to Rectangles or should I use some other shape for the feet?
Edit: Following DMGregory's advice, I've made some progress. Since my print statements won't be of much help, I'll post this link with a very detailed explanation: https://stackoverflow.com/questions/7459208/distinguish-between-collision-surface-orientations-in-box2d
And some background reading here: https://www.iforce2d.net/b2dtut/collision-anatomy