I'm experimenting with 3D using SceneKit on iOS. I'm trying to create a galaxy but would appreciate some guidance on the following things:
I'm having a hard time working out how to make the galaxy seem 'big'. I've created multiple solar system nodes in a spiral, but the distances between them are hard to get right. I want to get a sense of scale, but I'm not sure of the best approach. Do I want to put huge distances between solar systems, and make the objects in the system very large too? In this case I need to set the camera zFar to be massive. I feel like I'm missing something.
I've created a cube map for the 'galaxy'. As I zoom in on a solar system, the cube map seems to come in very close, which breaks the illusion of scale. How do I make that better?
Thanks for any guidance!