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So I have a Sphere that I want to simulate simple estimated physics on it. I substepping with trace to find collisions, once I have the collision I can query Collision Location and Tangent - based on that I reflecting the sphere to the Tangent Direction. This is all nice, however I want to add some rotation to the sphere e.g. A sphere hits a pole and goes to the reflected direction with some added rotation.

How would I add some estimate rotation to the sphere after collision resolving ?

Estimation: By estimation I mean: that I don't want a precise physical simulation on that, but something that looks quite natural and isn't CPU heavy.

English is not my native tongue, so if the question is not clear -> please comment and I will try my best to improve it.

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