I have a material on a quad surface object that is parented to a canvas for a pause menu. The material is animated (materials on UI elements such as canvases cannot be animated because of [reasons], so I had to use a quad surface). Even though it is parented to the canvas, it gets lit by lights in the scene. So I set the lights up to ignore it. But now the quad surface appears darker than other UI elements (which are as bright as their default textures).
How do I make the material brightness for this quad object as bright as its albedo texture?