I am sorry in advance if it's not perfectly clear.
I would like to make a game with let's say the following map (in real it will be a 3D globe).
Now this map contain point, and each point is a place where user can build stuff.
The distance between point is very important, and also, the location of each one of them (not on water and equally distant to each others)
The problem I face, is I don't know how to sync the point with the server. explaining :
I want the point to be equally distant between each others, and only on lands. Generate them is easy from the game itself. but since the game will have a server that control what is build on each case by multiple player, I should generate them in the server. but I don't know how can I do this. since only the game itself know the map and where it can place the point.
Should I generate them in the game, than copy the amount I can fit and write it in the server like if i can fit 200points, I make the server generate 200 points with id from 0 to 200 and the UI will draw them in order ?
I need a little help to find the good direction to explore.