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I have a project where I made 2 minimaps.

One of minimaps is linked to the character of my project and the other to the floor:

enter image description here

As I already said in the title of the question, my character has a sprite above the head (red arrow) that appears on the minimap attached to it, but does not appear on the minimap attached to the floor.

Image:

enter image description here

I looked at the rendering options and many others, but I could not get the sprite to show up. How do I get the sprite to appear on the floor minimap?


EDIT 1 (Showing how I made the minimap)

I used a SpringArm:

enter image description here

And a SceneCaptureComponent2D:

enter image description here

The PaperSprite is not the children of the SpringArm and stands a little below the SceneCaptureComponent2D:

enter image description here

The minimap is made from a RenderTarget. From this RenderTarget a material is created:

enter image description here

Widget Blueprint:

enter image description here

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  • \$\begingroup\$ And how did you make a minimap ? Is it a render target ? Umg ? AHud ? Something else ? \$\endgroup\$ – ColdSteel Jun 18 '19 at 3:26
  • \$\begingroup\$ Sorry, I thought there was only one way to make a minimap. I already put it like I did in the question. \$\endgroup\$ – Boneco Sinforoso Jun 18 '19 at 13:14
  • \$\begingroup\$ Without any pretense the problem was solved, but without explanation. I simply had to increase the size of the floor. With this the minimap failed to capture its full extent, so I had to increase the "Ortho Width" option. The sprite began to appear. I reversed the size for the initial and the sprite continued to appear. Apparently it was a bug. \$\endgroup\$ – Boneco Sinforoso Jun 28 '19 at 22:20

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