Request to know what the best approach for developing a simulated Large 1:75,000 or 1:50,000 scaled map using GODOT or another game engine. My goal would be to create a 3D world that allows the player to view a 2D map which is similar to real world USGS/NGA style maps using UTM/MGRS for land based navigation. Later I would add tools such as the Cammenga 6605-01-196-6971 Compass and a Maptools style protractor. I have spend hours searching for examples of GODOT developed games using maps similar to approaches used in Arma 3 and Firewatch. I would greatly appreciate any advice on techniques used with GODOT or other game engines to create a mapping system for players. Thank You!