There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio)
Now this model already comes with a skeleton which is rigged. But if I want to rig the mesh to a different skeleton I need to delete the current skeleton correct?
When I have tried to delete the skeleton before the mesh got deleted with it.
So what I need to do is de-rig the skeleton from the mesh and then delete the skeleton, but how do I de-rig? Does anyone here know how? It's not a CAT rig.