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There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio)

Now this model already comes with a skeleton which is rigged. But if I want to rig the mesh to a different skeleton I need to delete the current skeleton correct?

When I have tried to delete the skeleton before the mesh got deleted with it.

So what I need to do is de-rig the skeleton from the mesh and then delete the skeleton, but how do I de-rig? Does anyone here know how? It's not a CAT rig.

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