With the package "Animation Rigging" is possible to download the samples. But in the "animation window" it show the animation only with FK and not with IK.
With the package "Animation Rigging" is possible to download the samples. But in the animation window it show only as FK and not as IK.
Here the offical manual with a gif of one of example included: https://docs.unity3d.com/Packagesemail@example.com/manual/constraints/TwoBoneIKConstraint.html
The animation window on play show the pink animation and what I expect is the green. Obviously in play mode the model walk as the green "TwoBoneIK" animation.
If I want create my own animation with my IK in the animation window using "REC" button and moving my character I can't show the real position.
What is the right way ? Is it possible to animate the model in the editor with real IK?