# Emerald AI animal not fleeing

Hey guys I have set up a =n animal to be a cautions cowered but he stops instead of running away. I am using unity version 2018.3.11 with emerald AI 2.2. Here is how I have the scene set up :

Emerald AI setup

I have tried walked the code and it looks like the actual flee event is invoked here :

        if (EmeraldComponent.ConfidenceRef == EmeraldAISystem.ConfidenceType.Coward)
{
EmeraldComponent.OnFleeEvent.Invoke();
}


But he does not run away and suggestions ?