Hey guys I have set up a =n animal to be a cautions cowered but he stops instead of running away. I am using unity version 2018.3.11 with emerald AI 2.2. Here is how I have the scene set up :

enter image description here

Emerald AI setup

enter image description here I have tried walked the code and it looks like the actual flee event is invoked here :

        if (EmeraldComponent.ConfidenceRef == EmeraldAISystem.ConfidenceType.Coward)

But he does not run away and suggestions ?


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