I have an actor (Minion) with a Text Render just above it mesh:
As you have seen, I defined your rotation as absolute, so the text does not rotate along with the actor.
In the game the rotation setting is good and acceptable at various times:
At other times it is very bad:
An example of what I want is something like the life of the champions in the League of Legends:
I would also like to know how to do this when I am simulating:
I've made some attempts at the camera of my main character. And I got some of what I tried.
Character Blueprint:
I know I could put on the Event Begin Play because the camera does not rotate.
Minion Blueprint:
I did (partially):
Ignoring the fact that the text is inverted. I tried Split Struct and added 180 to each of the 3 axes (ROLL, PITCH, YAW) and I could not solve it anyway.
Simulating nothing works:
EDIT 1 (Attempt made based on a_rrat's answer)
Blueprint:
I think I tried all the combinations and none worked the way I would. The combination defined in the image made the Text Render spin.
EDIT 2 (Correction of the attempt I made wrongly)
Correction that I did:
With the answer I was given I noticed a marked improvement.
Result 1:
Besides the value is no longer inverted.
Result 2:
But I still have not got what I like.
Result I am looking for:
I wish life would be displayed the same way anywhere on the map the character is on.
EDIT 3 (Removing roll)
Blueprint:
In game there was no difference.
EDIT 4 (Trying to explain what I want to happen)
I think that because I can not speak English and have to use programs to translate things for myself, I do not know the best way to explain my doubts, the best words, among other things.
I think the best way then to try to explain what I want is with images.
I want regardless of the location or angle life is seen in the same way.
Image:
Image:
Image:
In the LEAGUE OF LEGENDS anywhere on the screen that the champion is, the life bar appears the same way. I would like to achieve this result.