I have an actor (Minion) with a Text Render just above it mesh:
As you have seen, I defined your rotation as absolute, so the text does not rotate along with the actor.
In the game the rotation setting is good and acceptable at various times:
At other times it is very bad:
An example of what I want is something like the life of the champions in the League of Legends:
I would also like to know how to do this when I am simulating:
I've made some attempts at the camera of my main character. And I got some of what I tried.
I know I could put on the Event Begin Play because the camera does not rotate.
I did (partially):
Ignoring the fact that the text is inverted. I tried Split Struct and added 180 to each of the 3 axes (ROLL, PITCH, YAW) and I could not solve it anyway.
Simulating nothing works:
EDIT 1 (Attempt made based on a_rrat's answer)
I think I tried all the combinations and none worked the way I would. The combination defined in the image made the Text Render spin.
EDIT 2 (Correction of the attempt I made wrongly)
Correction that I did:
With the answer I was given I noticed a marked improvement.
Besides the value is no longer inverted.
But I still have not got what I like.
Result I am looking for:
I wish life would be displayed the same way anywhere on the map the character is on.
EDIT 3 (Removing roll)
In game there was no difference.
EDIT 4 (Trying to explain what I want to happen)
I think that because I can not speak English and have to use programs to translate things for myself, I do not know the best way to explain my doubts, the best words, among other things.
I think the best way then to try to explain what I want is with images.
I want regardless of the location or angle life is seen in the same way.
In the LEAGUE OF LEGENDS anywhere on the screen that the champion is, the life bar appears the same way. I would like to achieve this result.