I have a background animation for a menu where I have to make the background larger than the canvas and drag it over it. Even though I am using a panel the same size as the canvas as a mask, this causes the camera to render beyond the canvas. How can I get this same effect while only rendering what's on the canvas?
w/o mask (so you can see how big this background is):
running in editor (looks good):
running build of the game from executable (camera shows more than it should but nothing was changed):
The camera bounds are fixed to the canvas, as it should be, if I remove the animated background, so that is the major cause.
(BTW, I know the gifs look crappy but the animation is seamless; I just had to crop the gifs to reduce file size.)
Also, you guys might not be able to see, but the tiling pattern has a slight white border where the tiles meet (the sprite it uses is only like 227x227 on "repeat"), does anybody know how to avoid that?
UPDATE @ 1:12am PST: upscaling turd texture to 256x256 eliminates white border, as suggested by trollingchar.