This is the comparison of the same scene, realtime light vs baked light.
What's am I wrong ?
EDIT: In particular, also texture are low quality (see image 2). Why ?
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I solved: what I miss was not to follow this:
"Make sure any Mesh you want to apply a light map to has proper UVs for lightmapping. The easiest way to do this is to open the Mesh import settings and enable the Generate Lightmap UVs setting."