In episode 10 of Sebastian Lague's "[Unity] Creating a 2D Platformer" series, he creates a jump through platform by using "Continue;" in his vertical collisions script.
This worked great for a jump through platform, but when used by an object that I want to interact with, but not colliding with like a regular platform, problems come up.
When the player is complete covered, collision acts up. Because "Continue" makes the player fall through the platform a bit before correcting itself.
Ignore the weird lines caused by the compressed gif.
What I want to do is be able to interact with objects without colliding with them. I use raycast2d collision to do this, it's from his video.
Here's the part of the video where he programs it. https://youtu.be/rVfR14UNNDo?t=268
If there's any other info you'd like, just let me know. Thanks