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Hopefully someone can shed some light on this

I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature animations but the shapekeys come out really weird.

Any ideas or do you need more info?

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  • \$\begingroup\$ Can you show or describe for us what "really weird" looks like in this case? The specific symptoms usually help track down the cause. \$\endgroup\$ – DMGregory Jun 10 '19 at 0:53
  • \$\begingroup\$ Doesn't matter now, worked it out last night. I don't know the details but there was a bug or flaw with how the shapekeys were made/applied \$\endgroup\$ – Andrew Whitton Jun 11 '19 at 5:30
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Shapekey made poorly with I assume modifiers applied at the wrong time along with likely case of the animation being too complex. Solution, delete down to basic key, make 1 key and test from there

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