# How to change the speed of an NPC?

I created a blueprint. I added several components to the blueprint. I made it follow a target point and it does it correctly. I'd like to make the NPC make this way to the target point faster, but I do not know how to set the speed.

How I Created:

Components of the NPC:

I've clicked on all components looking for a way to set their speed. I also clicked Class Settings and Class Defaults, but nothing resulted.

Then I tried to find some function or command related to the speed, taking a reference from the NPC itself:

I added values ​​to tranform, but did not change the result in the game at all:

Links that I clicked at the time I typed the title of the question:

How do I change the speed of an object without changing path travelled?

Changing speed of an object

Did you consider setting maxwalkspeed and maxrunspeed ? Go to CharacterMovementComponent API docs page, and check-out the list. You will find a lot of configurable movement modes and if you are unsatisfied, you can make your own.
The functions are blueprint callable for a blueprint class deriving from character/pawn. For using in C++ class, include UCharacterMovementComponent.h .