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I created a blueprint. I added several components to the blueprint. I made it follow a target point and it does it correctly. I'd like to make the NPC make this way to the target point faster, but I do not know how to set the speed.

How I Created:

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Components of the NPC:

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I've clicked on all components looking for a way to set their speed. I also clicked Class Settings and Class Defaults, but nothing resulted.

Then I tried to find some function or command related to the speed, taking a reference from the NPC itself:

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I added values ​​to tranform, but did not change the result in the game at all:

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Links that I clicked at the time I typed the title of the question:

How do I change the speed of an object without changing path travelled?

Changing speed of an object

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Did you consider setting maxwalkspeed and maxrunspeed ? Go to CharacterMovementComponent API docs page, and check-out the list. You will find a lot of configurable movement modes and if you are unsatisfied, you can make your own.

The functions are blueprint callable for a blueprint class deriving from character/pawn. For using in C++ class, include UCharacterMovementComponent.h .

In NPC Blueprint, on the Components tab, click in CharacterMovement:

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Look for the "Character Movement Walking":

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Modify the option that is circled (default value was 600).

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