I am making a minecraft-like world, with some differences. For instance, the camera will be facing always in the same direction.
I am having trouble with the visuals. Here is an example:
As you can see, when looking at a "step", as long as you can see the wall between the 2 levels, kinda like looking from it upwards, it is easy to identify. But when the wall disappear, kinda like when you are looking at it downwards, the step seems to blend, to a point where it is hard to tell where the step begins.
I thought of adding outlines, but due to the heavy palette of tiles that I am going to have, it would require to re-think a lot the logic to choose the correct tile, and I was hoping to find an easier solution.
What could I do to solve this problem?