# Magicavoxel export to Unity offcenter

I am trying to export an object from Magicavoxel to Unity. I have exported it as an obj file and dragged it into the scene, but it is completely off centered compared to other objects.

For example, in the image below you can see the object I imported to the top left and a simple box in the middle. Both objects have a transform.position of 0,0,0. However, you can clearly see that the objects don't overlap. Is there a way to fix this?

First, I pressed tab to switch to the World editor. In there, I moved the object down and into the negative axis so it would line up perfectly. The 2 objects are now within each other for me.