So I am learning Unity right now and am making a standard space shooter.
Im at the point where I am trying to make my ship look like it is banking left, right, forward or back and have a few solutions:
(1) In Unity I want to use animations to apply a gradient to the ship (darker in the direction it banks) and contract the size of the ship slightly. This would give a rudimentary banking look, good enough for now. The problem with this is that I cant work out how to apply a gradient as part of an animation event on a sprite.
(2) Make multiple sprites which apply to each of the banking events. I haven't really thought too closely about this but feel like animating a fade between two sprites would be harder, and I dont typically like making more images than need be (not my forte).
My question is mostly about (1). Is it possible to animate a gradient on to a sprite in Unity?
edit: Actually with (2) I guess it would just be making a sprite sheet and animating that way. Not too hard, except for making the spritemaps!