I'm trying to create a release on Google Play.
I currently have
Build App Bundle checked in the build settings, and it helps decrease the build size.
In player settings I've
IL2CPP set as the scripting backend, and
ARM64 checked as target architectures.
Once built it creates
*-symbols.zip in addition to just
My questions are,
Do I need
ARM64all checked? (I want to comply with Google's new 64-bit requirement)
Can I build split aab's similar to 'split APKs by target architecture'? If so can I have the same version code for aab's which targets different architectures? Is there any advantage of doing so?