In LWRP do objects need to have the same mesh in order to be batched? I am asking because I have not found such condition in the docs strangely.

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    \$\begingroup\$ Try it and find out: place two different static meshes witth the same material in your scene and consult your batch count. You can do this test in less time than it takes to type this question, and get answers you know you can trust because you measured it directly in the version you're using. Then you can post an Answer below to explain your findings. :) \$\endgroup\$ – DMGregory May 24 at 13:03

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