I'm trying to move child of camera object smooth. To implement that, I need to know the movement of x and y axis, like Input.GetAxis in general PC platforms.
I saw the documentation and examples of Google VR, but there's not much explained well. One thing I found is GvrControllerInput.Gyro, but it's said it's deprecated and use GvrControllerInputDevice.Gyro instead, but there's no Gyro value in GvrControllerInputDevice.
Seems like basic usage is totally changed, so they are not providing static methods, and force to using internal method of the object, but couldn't find any related information about this.
So, how do I get gyro from GvrControllerInputDevice? Or is there an alternative way to make child object rotate smooth from their parent? Any advice will very appreciate it!