im triying to divide the axis of an object in a vector3 for what cover all the object, the idea is simulate a collition, i havent permission of use colissions, and rigidbodyes, only transform and vector3.
i tried to do multiples vector3 for that all cover an axis, but the ball dont destroy it.
because it pass between the axis and arent a exactly possitions of them.
i tried too to make a range between the bricks, but in
Maxx, minx, maxy, and miny, dont destroy the brick,
do you know a form to destroy an object using no collition, only covering all the object with axis of vector 3, covering all the object of axis?
how i have to do the ecuation?
i do some like this:
vector3 A; vector3 B; vector3 C;
A = transform.position; B = transform.position / 2; C = transform.Position / 4;
sorry for dont write the code but i was delete it.
thanks you for the help