After adding a first-personal controller asset, world shadows flicker like crazy. I don't understand the cause, and everything I've tried based on googling has failed to help.
- Increasing the near clipping plane of the camera. The first-person asset I have defaults to
0.01. Changing it to
0.1or higher seems to solve the issue, except that breaks the first-person view.
- Toying with bias value on the directional light
Importanton the directional light
- Changing the Shadow Projection quality to Stable Fit
The authors of the asset have not been able to help, though it doesn't seem to be specifically related to their product, just the clipping planes required.
I'm using Unity 2019.1.2f1 Personal.