I'm looking for the best way to rotate the Camera(EYES) around a center of my character (Player Prototype) because if I turn around, the Camera enter inside the character. My FPS script is attached to Player Prototype, but the Camera isn't because i have to make particular rotation. So I don't know what I have to do.
- Have will I make the parent? If I will make it, Eyes will sum rotations to those of the parent.
- Or maybe I have to handle this in LateUpdate()?
- With RotationAround() I don't understand how to pass the second argument which is a Vector3, but I have a Quaternion.Euler.