I have a human character that consists of 40k triangles. When I animated him, I noticed a huge impact on the frame rate.
Then I created a 10k tris version of the same model and animated him, and the frame rate was significantly higher.
I would like to ask if there is any formula or any other way to compare this situation with a high-poly model of a hard surface model against a low poly version of a hard surface model.
For example, I see some 3D model vendors that offer weapons for FPS games, and they call their weapons with 25k tris "lo poly".
Am I missing something here?
Is it really so cheap (for some reason that I haven't found out) to throw 25k of hard surface geometry to CPU or GPU, and it wouldn't make a noticable difference in comparision to a 3k tris hard surface model?
I'm working with Unity and HDRP, if that is important for an estimation.