I am working on an Oculus GO App for patients in a doctors chair. They'll be using Oculus GO Headsets while sitting, lying, or something in between. So what I am trying to do is to recenter the HMD orientation when the HMD is mounted. But since the patients position can be seated or lying horizontally, I will need to recenter the rotation on all three axis, or at least X and Y.
But that will only recenter the Y Axis.
Oculus Integration provides:
But under the hood its just using the Unity InputTracking.Recenter() again.
So how can I recenter my whole scene or the player on y-axis as well? If you go to Oculus GO main menue and push the recenter button on your controller, it does exactly what I want. However I can't find a way to do the same thing in my Unity application.
Thanks in advance!