To clarify the title: I'm using the built in VR blueprint, Oculus Touch controllers as my MotionControllers, and I'm trying to replicate the teleport style that RoboRecall uses (which should be possible given that RoboRecall was made in UE4 by EPIC themselves).
The blueprint does have a teleport feature built in, but it's activated by pressing the thumbsticks in (as in pressing the thumbstick down until you hear the button click), what I'm hoping to do is instead activate it on thumbstick push (as in just tilting and move the thumbstick around, but not clicking it down).
So I can actually get it half working by just changing the input in the
game settings > inputs section, but when you release the stick it loses the rotation data (though it does actually move your charecter to the right xyz).
So it would seem that the first part (activating the teleport blueprint stuff) activates when the thumbstick is moved, it requires the thumbstick to fully return to centre in order to move the player, which by then has lost rotation. I'm new it UE4 and it might be a simple fix, so any pointers appreciated!