Whenever I try to draw from the tile palette, this is the result. why does this happen? I have tried messing around with the palette, how the sprite editor has sliced the tiles and played around with the anchors and cell sizes, but to no avail. I found a few threads about offset tiles in the tile map, but it doesn't help at all. Any leads as to why this happens?
Somehow fixed it by tweaking the Tilemap's anchor to X: 0.5, Y: 0.5. Unsure as to why, but it worked. Sprite resolution was 4000x2400 and pixel per unit 100. Slicing was centered to 100x100.