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So I installed the Lightweight Render Pipeline onto an existing project of mine and the placeholder model I've been using for the player (the broom) started showing a hole in its shadow.

The hole appears even when soft shadows are on.

I don't really understand what is going on here. I fiddled with most settings, even making my mesh two-sided (I heard this helped), and nothing. Is there a way to fix this? Is it caused by the fact that I installed the LRP in an existing project?

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