So I installed the Lightweight Render Pipeline onto an existing project of mine and the placeholder model I've been using for the player (the broom) started showing a hole in its shadow.

The hole appears even when soft shadows are on.

I don't really understand what is going on here. I fiddled with most settings, even making my mesh two-sided (I heard this helped), and nothing. Is there a way to fix this? Is it caused by the fact that I installed the LRP in an existing project?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.