So I installed the Lightweight Render Pipeline onto an existing project of mine and the placeholder model I've been using for the player (the broom) started showing a hole in its shadow.
I don't really understand what is going on here. I fiddled with most settings, even making my mesh two-sided (I heard this helped), and nothing. Is there a way to fix this? Is it caused by the fact that I installed the LRP in an existing project?