This question is about the use of scriptable objects.
I am currently developing a game which should have many levels. I already created a system to stay in one scene and load the data from an appropriate scriptable object.
In short words, the purpose of my 2D game is to bring a ball to its target. In order to create obstacles I use tilemap.
Now I'm struggeling with level design. The layout of the obstacles is stored in a Vector3Int array for each level (scriptable Object). Some levels will have an array Length up to 30, so it would be a tremendous amount of work to fill in each number separatly.
I am looking for a way to build a level environment in editor and store it a "level List". So I can build/load/save levels all in editor.
Is anyone familiar with this Thread?
Thanks for any help!