If I understand correctly,
Matrix.CreatePerspectiveFieldOfView(…) creates a
Matrix that projects a
Vector3 onto a 2D plane, which means that the
Matrix transforms it into a
Vector2. How do I actually perform this transformation and get that
Vector2.Transform(…) return a
Vector2 respectively, so I assume they aren't the right methods to use.
I've been searching for an answer for about two hours now, so I apologize if the answer is obvious (which I feel like it will be) and it seems like I just lazily went straight to StackExchange.