I've been making a game where the player is on the ground and has to dodge objects falling to the ground. Since I'm using libGDX (But the question still applies to any other language/framework), The game will have to handle both desktop and mobile apps.
I'm trying to make the game fit vertically into any aspect ratio while making it fair, but this is my first time trying to deal with this, and I'm looking for a good way to do this. My game has 3 main regions: The game, the data (Health/coins), and the GUI (Pause button). Here are my ideas so far:
Horizontal: Game in the center with everything else on the sides
Vertical: Game on the bottom with data on top
Everything else: No room for GUI on sides/bottom, GUI on top of game
I've seen other questions similar to this, but none of them cover a game similar to this type.