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I'm very new to game development and I'm trying my hand at rigging a 2D character in Unity 2019 via the 2D animation pack and IK manager. It's mostly working well so far, but unfortunately I can't seem to get bone depth to work right for some reason? No matter how I configure bone depth for my character, the wrong leg keeps being in the foreground. Any useful tips or a solution to my problem?

Thank you very much in advance.

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