TLDR: I make both RPG and MMORPG, 3D, heavy games with big landscape. Both engines are very good, but which one produces games with more FPS assuming the quality was the same?
I've been using RPGmaker and Gamemaker a lot in the past.
Recently I've kept switching from UE4 to Unity and vice versa. I can't decide which one is better. Unity is more popular so its a huge + for unity.
However some people claim Unreal games are much faster because unreal codes in c++.
However, Unity now created something called DOTS thats supposed to be faster than c++
For example, this site says that Unity is better than ue4 especially for rpg, which is one of my fav genres
What are your thoughts? I need to know this to not spend months and years in wrong engine.