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How do I fix the players model rotation in a NetworkManager to spawn properly?

I created a game with the NetworkManager code. Player Model is a cone I made and imported.

all works fine but when the NetworkManager spawns the player model it is sideways. I have tried turning it in 3ds but the player remains sideways when it is spawned by NetworkManager on run, Ohterwise the model is fine in unity, and no matter how I rotate it, in or out of unity , The NetworkManager Rotates it. All other objects attached to the main object remain with proper orientation all, All other objects including instantiated ones appear properly.

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  • \$\begingroup\$ Can you show us how your character object is set up, and the code you use to spawn it? \$\endgroup\$
    – DMGregory
    Apr 25, 2019 at 22:52
  • \$\begingroup\$ I have added it to my description. \$\endgroup\$ May 1, 2019 at 1:19

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