How do I fix the players model rotation in a NetworkManager to spawn properly?
I created a game with the NetworkManager code. Player Model is a cone I made and imported.
all works fine but when the NetworkManager spawns the player model it is sideways. I have tried turning it in 3ds but the player remains sideways when it is spawned by NetworkManager on run, Ohterwise the model is fine in unity, and no matter how I rotate it, in or out of unity , The NetworkManager Rotates it. All other objects attached to the main object remain with proper orientation all, All other objects including instantiated ones appear properly.