No matter how thick the wall is, the player will glitch through. I've tried changing the settings on the rigidbody but nothing have worked. The walls fits together almost perfectly. Why is this happening?
I already searched a lot and also found a lot of questions regarding the same problem at "Unity Answers" - not a single one of them gets answered. I dont know why, it seems theyr community is almost dead.
transform.position
ortransform.Translate
, which takes the motion out or the control of the physics simulation to stop it at collision boundaries. \$\endgroup\$