I play around with animations and unitys raw motion capture data asset pack. My problem is as followed:
I have an idle, walkforward and a runforward animation and play them based on the keyboard input. But i realized when i move my character backwards (using a movement script) but still playing the walkforward animation the character basically moves backward and forward at the same time.
So how can i play the animation but without actually effecting the position of the character?
Thank you