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When creating a new project in the Unreal Engine 4, you can choose to create a project already with some added features and things (Top Down Example):

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This project has a character (which I changed its appearance) and it moves around the map when I click the left mouse button:

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I looked at the blueprints of the project, but I did not identify where the command is that makes the character walk, so I'd like it to walk when I right-click.

Alls blueprints of project:

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M_Cursor_Decal:

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TopDownCharacter:

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TopDownController:

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TopDownGameMode:

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The circled blocks of reds are the ones I suspected could be where I should make the modification, but no information on them gave me the certainty that that was where I was supposed to change.

I still do not create projects in C ++ programming mode, because I do not have Visual Studio 2017.

Some links from websites where I spent before coming here and that can help you to help me:

https://docs.unrealengine.com/en-us/Engine/Blueprints

https://www.youtube.com/watch?v=EFXMW_UEDco

The video is 2015, so although it's good, I did not take it so well, because I know that with all this time that has already happened, a lot is different.

Sorry for any translation errors, I'm not English speaker.

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Go to Edit => ProjectSettings => Engine => Input => Action Mappings:

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1 = Project settings

2 = Input

3 = Action Mappings

4 = Right mouse button (That's where the modification is made)

Link that helped me:

https://docs.unrealengine.com/en-US/Gameplay/Input

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  • \$\begingroup\$ My program is in a language other than English, I already looked for the equivalent place to InputTab, without success, could you take a screenshot? \$\endgroup\$ Apr 21 '19 at 17:32
  • \$\begingroup\$ Look at edit answer \$\endgroup\$
    – ColdSteel
    Apr 21 '19 at 18:13
  • \$\begingroup\$ A simple question, if by chance I create a menu of options or pause, I will command it with the left button of the mouse normally, ok? What I did with what you just answered me modified the button that I make the character move, correct? And do not simply make the right mouse button the default program for all actions. \$\endgroup\$ Apr 22 '19 at 9:37
  • \$\begingroup\$ No, these are bindings. \$\endgroup\$
    – ColdSteel
    Apr 22 '19 at 13:36
  • \$\begingroup\$ Think about that as a function bound to input key, if you change a key bound to function it only changed for this function. - Also these are not system functions, you can call the functions whatever you want, they will not interfere with widget input. \$\endgroup\$
    – ColdSteel
    Apr 22 '19 at 13:37

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