When creating a new project in the Unreal Engine 4, you can choose to create a project already with some added features and things (Top Down Example):

enter image description here

This project has a character (which I changed its appearance) and it moves around the map when I click the left mouse button:

enter image description here

I looked at the blueprints of the project, but I did not identify where the command is that makes the character walk, so I'd like it to walk when I right-click.

Alls blueprints of project:

enter image description here


enter image description here


enter image description here


enter image description here


enter image description here

The circled blocks of reds are the ones I suspected could be where I should make the modification, but no information on them gave me the certainty that that was where I was supposed to change.

I still do not create projects in C ++ programming mode, because I do not have Visual Studio 2017.

Some links from websites where I spent before coming here and that can help you to help me:



The video is 2015, so although it's good, I did not take it so well, because I know that with all this time that has already happened, a lot is different.

Sorry for any translation errors, I'm not English speaker.


1 Answer 1


Go to Edit => ProjectSettings => Engine => Input => Action Mappings:

enter image description here

1 = Project settings

2 = Input

3 = Action Mappings

4 = Right mouse button (That's where the modification is made)

Link that helped me:


  • \$\begingroup\$ My program is in a language other than English, I already looked for the equivalent place to InputTab, without success, could you take a screenshot? \$\endgroup\$ Apr 21, 2019 at 17:32
  • \$\begingroup\$ Look at edit answer \$\endgroup\$ Apr 21, 2019 at 18:13
  • \$\begingroup\$ A simple question, if by chance I create a menu of options or pause, I will command it with the left button of the mouse normally, ok? What I did with what you just answered me modified the button that I make the character move, correct? And do not simply make the right mouse button the default program for all actions. \$\endgroup\$ Apr 22, 2019 at 9:37
  • \$\begingroup\$ No, these are bindings. \$\endgroup\$ Apr 22, 2019 at 13:36
  • \$\begingroup\$ Think about that as a function bound to input key, if you change a key bound to function it only changed for this function. - Also these are not system functions, you can call the functions whatever you want, they will not interfere with widget input. \$\endgroup\$ Apr 22, 2019 at 13:37

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .