- This 3D mesh is rotated by 45 degrees on the Y-axis.
- The camera follows the same rotation, resulting in these images
- Now I want to make the mesh rotating parallel to the camera. That is, if the rotation of both were (0, 0, 0), obviously I would only need to add a rotation in the X-axis of the mesh. But as the mesh is at 45 degrees, how to proceed?
I think this would be equivalent to rotating the gizmo 45 degrees before running the second rotation, but I do not know how that is possible.
My request is simple: what lines of code would I need to perform for this? (Please, as I said before, I will learn from the code example).