I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems.
I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't work at all.
I don't know exactly which part of the project to put in here. There is an mp3 file to be played at menu screen, "music.mp3". I use:
import com.badlogic.gdx.audio.Music;
...
public class MyGame extends ApplicationAdapter {
...
private Music music;
...
@Override
public void create () {
...
music = Gdx.audio.newMusic(Gdx.files.internal("music.mp3"));
music.setLooping(true);
music.setVolume(0.1f);
music.play();
...
}
}
I would appreciate any help.