I want to remake a "portal" that I've seen in RE4. It looks like this:
I have observed it, and to me, it looks just like a texture rotating on a cylinder.
To remake this, I thought that I should use a Particle System.
First question: Is that a good choice?
In my particle system, I'm using this texture:
I'm also using a cylinder mesh.
I have then set the following settings:
Duration: 1.0 Start lifetime: 1 Emissions Rate over time: 1 Rotation over Lifetime: Separate Axes: Y: 360
It does rotate on the cylinder as expected, but the texture is really strange. I have no idea in which way it's being used. Therefore I have added the red, blue, green and yellow dots.
As on can see, the spikes come from above as well instead of only from below. Also, there's a "gap" in that circle:
I thought that it was perhaps caused by the texture tiling, so I played around with that. It didn't really help. Here is a video of my desperate attempt.
Can anybody tell me which pitfall I have stumbled over?
If I can't make the texture fit correctly by tiling and offset, what else could I do to make the texture fit perfectly here?
Edit: This is what the cylinder unwrap looks like. I just used Smart UV Project in Blender: