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How can I import an animation of a mesh that was not animated using rigging, skeletons, or armatures from blender? There's got to be a way.

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  • \$\begingroup\$ What kind of animation are you trying to import? Can you walk us through a concrete example of how you've authored this animation? \$\endgroup\$ – DMGregory Apr 16 at 19:53
  • \$\begingroup\$ It's a simple gun mesh with a slider animation that cycles with moving edges and vertices on keyframes. Bones seem like overkill. \$\endgroup\$ – Richard Barker Apr 17 at 0:39
  • \$\begingroup\$ A bone would probably be more efficient actually. That way you only have to animate one set of transform properties rather than one per vertex \$\endgroup\$ – DMGregory Apr 17 at 0:46
  • \$\begingroup\$ Ok so assume I want to animate several vertecies without regard to efficiency, and import the animation into unreal and run it in engine. \$\endgroup\$ – Richard Barker Apr 17 at 19:19
  • \$\begingroup\$ My reasoning may not make sense to anyone but me so let's not dive too deep into specifics. I'm sure there's a way. Importable keyframes? Or...? \$\endgroup\$ – Richard Barker Apr 17 at 19:27

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