Vector3 newPosition = new Vector3(-horizontal, 0.0f, -vertical); transform.LookAt(newPosition + transform.position); transform.Translate(newPosition * MoveSpeed * Time.deltaTime, Space.World);
I'm developing 3d mobile game, you can look around with hold&sliding the right side of the screen and move with virtual joystick.
Moving character to camera's lookDirection
When i push joystick up, character moves to the same direction (world related)
And I'm not good at coding that's why i can't solve the problem myself, i would be glad if you help me