I trying to create a mechanic in which a group of sprites controlled by a parent (Area2D) node will rotate. Not in place, but like the face of a clock. Also in a counter clock wise direction.

Additionally, there is one sprite child within the parent node that will be the rotational axis, so technically it would rotate in place.

Link to photos of what I'm going for. The glowing sprite would be the rotational axis.

What should I use to achieve this? Additionally, how could i add a tween to this to make it smooth?


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