I'm using Unity to create a Windows-build game with Kinect.
I have some drum beats, which can either be used as single sound effect or be edited to be a piece of continuous music. I want these drum beats to be the background sound of my game.
I want the drum beats to go at a constant pace, but when new users join, the beats go faster without changing its pitch.
Can I achieve this Unity with either plugin or code? Or do I need to use stuff like Max/MSP to run with Unity at the same time?