I upgraded my unity project to 2018.3.11f. Since that upgrade, the OnSceneLoaded event is not getting called, even though I am registering the event handler.

Here's the class:

public class SceneSwitcher : MonoBehaviour
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
        print("scene loaded: " + scene.name);

    void Start()
        print("SceneSwitcher.Start() called");
        print("adding event handler to SceneManager");
        SceneManager.sceneLoaded += OnSceneLoaded;

here's the console output:

SceneSwitcher.Start() called
SceneSwitcher:Start() (at Assets/Scripts/SceneSwitcher.cs:45)
adding event handler to SceneManager
SceneSwitcher:Start() (at Assets/Scripts/SceneSwitcher.cs:46)

scene loaded: 3 is never in the console output.

I see others have had this problem, with no answers.

This code worked before the upgrade. Now I am stuck. Not sure what I can do. Any help is appreciated.


  • \$\begingroup\$ perhaps because in the snippet you show, there is no changing of scene request \$\endgroup\$ – BugFinder Apr 5 '19 at 9:55
  • \$\begingroup\$ I moved the code from Start() to Awake(). Now it works. It seems like order of events behind the scenes might have changed or something. I will post this as the answer. If someone can help me understand why that changed worked, that would be great. (to verify my change worked, I moved it back to Start() and the sceneloaded event was not called). Awake() is the correct place for this now. \$\endgroup\$ – tatmanblue Apr 5 '19 at 14:02
  • \$\begingroup\$ @BugFinder fair point. I am switching scenes (and I believe before the upgrade the event was called even during my first scene). I do not know how to "prove" that concisely enough. If you have a suggestion what else to include, I am happy to add it. \$\endgroup\$ – tatmanblue Apr 5 '19 at 14:23
  • \$\begingroup\$ All i can say is code order is a thing. \$\endgroup\$ – BugFinder Apr 6 '19 at 1:25

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